STAR TREK
     25:TH ANNIVERSARY

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     This walkthru file is for the 25th Anniversary NON CD-ROM
     (FLOPPIES) version only. The solve is the same for the CD version,
     except the final mission: "Vengeance". This walkthru will not
     necessarily give you 100% and four points. Don't want to spoil the
     fun, don't we? Have fun with it!

STAR TREK: 25TH ANNIVERSARY
By: INTERPLAY PRODUCTIONS
WALKTHROUGH

    This set of instructions is the minimum list of actions that you must
    perform to get through the game.  Be warned that if you follow this list,
    you will finish the game, but you will miss out on most of the fun!

TABLE OF CONTENTS

  1. Demon World
  2. Hijacked
  3. Love's Labor Jeoprodized
  4. Another fine mess
  5. Trial and Errors / Feathered Serpent
  6. That Old Devil Moon
  7. Vengeance
  8. Credits

[ I. DEMON WORLD ]

  1. Select Navigation Screen
  2. Select Pollux IV
  3. Beam Down to Planet
  4. Talk to Priest
  5. Enter Souther Building
  6. Talk to Settlers
  7. Exit Building
  8. Exit North
  9. Shoot all Klingons with stun phaser, get Klingons hand that falls off,
     and exit north.
 10. Pick Berries
 11. Take berries to northern building at beam site
 12. Use berries on synthesizer
 13. Take Hypotoxin
 14. Use Hypotoxin on sick settler in southern building
 15. Take Klingon hand to lab in north building
 16. Use hand on workbench
 17. Get skull & key from glass case
 18. Go north to cave-in
 19. Use kill phaser until rocks are cleared
 20. Use McCoy on colonist
 21. Use Klingon hand on panel next to the door
 22. Enter Tunnel
 23. Use panel under artwork
 24. Set all levers to center position
 25. Greet the alien in the name of the Federation
 26. Use Items from glass case above on alien

[ II. HIJACKED ]

  1. Fight Pirates
  2. Hail Masada
  3. Talk Spock
  4. Use Computer
  5. Use Uhura(send prefix code) 293391-197736-3829
  6. Beam to Masada
  7. Get Junk in Hall
  8. Look at Doors
  9. Goto brig door
 10. Use Stun Phaser on guards
 11. Use Spock on wires under control panel & take wires
 12. User Spock on Brig Controls
 13. Exit back to corridor
 14. Exit South
 15. Transporter Room:
 16. Use Phaser Welder on Metal Bits(Makes Transmogrifier Bit)
 17. Use Transmogrifier Bit on Transmogrifier
 18. Use Transmogrifier w/ Bit on Transporter Controls
 19. Use Wire from Brig Cointrols on Transporter Controls
 20. Use Spock on Transporter Controls(Beam to room 4)
 21. Masada Bridge(room 4)
 22. Talk with Elasi Cereth
 23. Response 1
 24. Beam Back to U.S.S. Enterprise

[ III. LOVE'S LABOR JEOPRODIZED ]

  1. Fight Romulin Ship
  2. Beam to ARK7
  3. Use Spock on Central Computer
  4. Use McCoy on Central Computer
  5. Use Medical Tricorder on room & on Spock
  6. Use Mccoy on central computer & read information
  7. Exit North Door
  8. Synthesizer Lab (Room 2)
       1. Use Kirk on left cabinet
       2. Take Anti-Grav Unit
       3. Exit East Door
  9. Research Lab(Room 3)
       1. Exit North Door
       2. Fusion Reactor Room(Room 4)
       3. Take Wrench
       4. Use Kirk on right closet
       5. Use Wrench on N2 Tank Valve
       6. Use Anti-Grav Unit on N2 Tank
       7. Use Wrench on Lower Panel on Far Left of Computer Console
       8. Use Sci Tricorder on Insulation
       9. Take Insulation
      10. Exit south
 10. Research Lab (Room 3)
       1. Use Insulation in Distillator(south-most machine)-- makes
          polyberylcarbonate.
       2. Use Kirk on Freezer Unit
       3. Take Orborus Virus culture
       4. Exit North-West Door
       5. Synthesizer Lab
       6. Use Wrench on Top of Gas Tanks(open gas feeds)
       7. Use Spock on synthesizer controls
       8. Take Water Canister
       9. Use Polyberylcarbonate in Synthesizer Red Chamber
      10. Use Spock on synthesizer controls
      11. Take TLTDH Gas Canister
      12. Use Wrench on top of Gas Tanks(close gas feed)
      13. Use Anti-Grav unit on O2 Tank
      14. Use N2 Tank on Vacant Valve
      15. Use wrench on top of gas tanks(open gas feed)
      16. Use Spock on synthesizer controls
      17. Take Ammonia canister
      18. Exit East Door
 11. Research Lab(Room 3)
       1. Look viral accelerator (Machine between NW & N doors)
       2. Use Orborus Virus Culture in Viral Accel. Grey Chamber
       3. Use Ammonia Canister in Viral Accel. Green Chamber
       4. Use McCoy on Viral Accelerator
       5. Take Orborus cure from Viral Accel. Grey Chamber
       6. Exit North-West Door
 12. Synthesizer Lab(Room 2)
       1. Use Orborus Cure in Synthesizer Red Chamber
       2. Use Spock or McCoy on Synthesizer Controls
       3. Take Orborus Cure Serum
       4. Use Orborus Cure Serum on Spock
       5. Exit East Door
 13. Research Lab(Room 3)
       1. Exit North Door
 14. Fusion Reactor Room (Room 4)
       1. Use wrench on Air Vent(Upper right corner)
       2. Use TLTDH Gas in Air Vent
       3. Exit South
 15. Research Lab(Room 3)
       1. Use Kirk on Ladder(NE area of room)
 16. Crew Quarters(Room 5)
       1. Use Orborus Cure Serum on Romulans
       2. Use Water on Romulans
       3. Use Kirk on ladder
 17. Research Lab(Room 3)
       1. Exit North-West Door
 18. Synthesizer Lab (Room 2)
       1. Use Wrench on top of gas tanks(close gas feed)
       2. Use Anti-Grav unit on N2 tank
       3. Use O2 Tank on vacant valve
       4. Use Wrench on Top of gas Tanks(open gas feed)
       5. Use Spock on Synthesizer Controls
       6. Take water canister
       7. Exit East Door
 19. Research Lab (Room 3)
       1. Use Kirk on ladder
       2. Crew Quarters(Room 5)
       3. Exit North Door
 20. Genesis Lab (Room 6)
       1. Use Orborus Cure serum on romulan Preax
       2. Use Water on Preax
       3. Untie Prisoners
       4. Talk to Preax
 21. Response 1
 22. Beam Back to U.S.S. Enterprise

     [ IV. ANOTHER FINE MESS ]

       1. Fight Pirates
       2. Navigate to Harrapa System
       3. Talk Spock, Hail Harry Mudd, Beam to Derelict
            1. Cargo Hold:(Room 1)
            2. Talk to Harry Mudd
            3. Use Sci. Tricorder on Box behind Harry(Orange Orbs)
            4. Use Sci. Tricorder on Box south or Orb Box
            5. Use Med. Tricorder on Broken Box(White Specs on floor)
            6. Take Orange Orb(Box behind harry)
            7. Take De-Grimer
            8. Take Lens
            9. Use lens on de-grimer(makes new device)
           10. Use new device on anything
           11. Exit South
       4. Engineering(Room 6)
            1. Use Sci. Tricorder on Columns
            2. Look Columns
            3. Use Sci. Tricorder on Sav-a-ship
            4. Use Sci. Tricorder on Hatch
            5. Exit North Door
       5. Cargo Hold(Room 1)
            1. Exit North Door
       6. Weapons Room(Room 2)
            1. Use Sci. Tricorder on left Canisters
            2. Use Sci. Tricorder on Control Panel(Red, Yellow, Blue
               buttons)
            3. Use Spock on Blue Buttons
            4. Use Spock on Red Button
            5. Dialogue Response 2
            6. Exit North-East Door
       7. Sickbay(Room 3)
            1. Exit North Door
       8. Bridge (Room 5)
            1. Use Spock on Controls
            2. Take Doover (white device in black triangle)
            3. Exit South-West
       9. Computer Library (Room 4)
            1. Use Spock on Large Orange Spheroid
            2. Use Med. & Sci Tricorder on Large Orange Spheroid
            3. Use Spock on Large Orange Spheroid
            4. Use Small Orange Orb on Large Orange Spheroid
            5. Exit East Door
      10. Weapons Room (Room 2)
            1. Exit South
      11. Cargo Hold (Room 1)
            1. Exit South
      12. Engineering (Room 6)
            1. Harry Talks to Kirk (Automatic)
            2. Response 1 or 2
            3. Use Doover on Sav-A-Ship
            4. Exit North Door
      13. Cargo Hold (Room 1)
            1. Exit North Door
      14. Weapons Room (Room 2)
            1. Exit North-East Door
      15. Sickbay (Room 3)
            1. Use Spock on Harry Mudd
            2. Take Vial from Dispensary (Center Panel)
            3. Use Green Vial on Console below Dispensary
            4. Use Medical Bag on Harry Mudd
            5. Exit North Door
                 1. P.Bridge (Room 5)
                      1. Use Spock on Left Control Chair
                           1. a. Read Sensors
                           2. b. Read Navigation
                           3. c. Read Engineering
                           4. d. Done
                      2. Use Kirk on Right Control Chair
                           1. a. Read Viewscreen
                           2. b. Read Communications
                                1. 1. Response 3
                 2. Harry Talks to Kirk (Automatic)
                 3. Response 2
                 4. Beam Back To U.S.S. Enterprise

               [ V. TRIAL AND ERRORS / FEATHERED SEARPENT ]

                    1. On U.S.S. Enterprise--Klingon Cruiser
                      1.  Cruiser Hails U.S.S. Enterprise (Automatic)
                          a. Response 2,1
                      2.  Orbit Planet
                      3.  Talk to Spock
                      4.  Beam Down to Digifal
                    2. Meet Quetzecoatl (Room 1)
                      1.  Use Sci. Tricorder on Quetzecoatl
                      2.  Use Med. Tricorder on Quetzecoatl
                      3.  Talk to Quetzecoatl
                          a. Response 1,1,1
                    3. In Pit (Room 2)
                      1.  Use Sci Tricorder on Pit Area
                      2.  Get Rocks (Behind Kirk)
                      3.  Use Rock on Snake Hole
                      4.  Take Snake
                      5.  Use Rock on Vine Loop (Top Left)
                      6.  Use Rock on Vine Loop (Middle)
                      7.  Use Kirk on Vine
                      8.  Exit West
                    4. Jungle (Room 3)
                      1.  Exit West
                    5. Txolac's Place (Room 4)
                      1.  Use Snake on Txolac
                      2.  Use Snake on Kirk
                      3.  Take Knife
                      4.  Exit West
                    6. Jungle Path (Room 5)
                      1.  Exit North
                    7. River with Log (Room 6)
                      1.  Use Knife on Fern (near river bank)
                      2.  Use Fern Leaf in River
                      3.  Exit West (across log)
                    8. Cavern (Room 7)
                      1.  Use Sci. Tricorder on Stalagmites
                      2.  Use Knife on Red Crystal
                      3.  Exit West
                    9. Quetzecoatl's Home (Room 8)
                      1.  Quetzecoatl Talks to Kirk (Automatic)
                         a. Response 2,2,2
                      2.  Beam back to Starship Enterprise
                   10. On U.S.S. Enterprise
                       1.  Vlict Talks to Kirk (Automatic)
                         a. Response 1,2
                       2.  U.S.S. Enterprise Warps to Hrakkour (Automatic)
                   11. Klingon Trial Room (Room 9)
                       1. Kirk Walk to Center of Room
                       2. Vlict Talks to Kirk (Automatic)
                         a. Response 2,2,2,1,1
                   12. Lightning Creature Room (Room 10)
                       1. Use Sci. Tricorder on Lightning Creature
                       2. Use Sci. Tricorder on Floor
                       3. Take Wood Rod
                       4. Use Kill Phaser on Floor
                       5. Use Wood Rod on Molten Metal (from phaser blast)
                       6. Use Metal Coated Rod on Lighting Creature
                       7. Use Sci. Tricorder on Door Lock
                       8. Use Communicator
                          a. Response 2,1
                       9. Use Spock on Door Lock
                    13. Gem Room (Room 11)
                       1. Take Three Green Gems
                       2. Use Three Green Gems on  Pedestal (left side of room)
                       3. Kirk Walk in Yellow Light (right side of room)
                       4. Kirk Talks to Vlict (Automatic)
                          a. Response 3
                       5. Beam back to Starship Enterprise
                          (Episode End)

               [ VI. THAT OLD DEVIL MOON ]

                      1. On U.S.S. enterprise
                        1.  Use Computer
                         a. Search Scythe
                         b. Search Lucrs
                         c. Search Sofs
                         d. Search Base 3
                         e. Search Base 4
                        2.  Beam Down to Scythe
                      2. Scythe Surface (Room 1)
                        1. Use Sci. Tricorder on Ground
                        2. Take Rocks (on ground)
                        3. Use Sci. Tricorder on Head-Like (SE Corner)
                        4. Exit West Door (walk toward door)
                      3. Large Door (Room 2)
                        1. Use Spock on Door Lock
                         a. Input Code: 10200
                        2. Exit North (through door)
                      4. Security Lock (Room 3)
                        1. Use Spock on Left Console
                        2. Use Spock on door Lock
                         a. Input Code: 122
                        3. Exit North (through door)
                      5. Corridor (Room 4)
                        1. Use Sci. Tricorder on North Door Lock
                        2. Exit East Door
                      6. Laser Drill Room (Room 5)
                        1. Use Sci. Tricorder on Laser Drill Control Panel (far wall)
                        2. Use Spock on Laser Drill Control Panel
                          a. Power Setting: 100
                        3. Use Rocks on Keycard Template
                        4. Use Spock on Laser Drill Control Panel
                          a. Power Setting: 10
                        5. Take Keycard (created by laser)
                        6. Use Kirk on Box
                        7. Get Wire (in box)
                        8. Exit West Door
                      7. Corridor (Room 4)
                        1. Use Keycard on North Door Lock (door opens)
                        2. Exit North Door
                      8. Missle and Computer Room (Room 6)
                        1. Use Sci. Tricorder on Missiles
                        2. Use Spock on Left Computer
                        3. Use Spock on right Computer
                        4. Use Sci. Tricorder on Left Computer
                        5. Use Sci. Tricorder on Right Computer
                        6. Use Wire on Right Computer
                        7. Use Spock on Left Computer
                        8. Beam Back to U.S.S. Enterprise
                        (Episode End)

               [ VII. VENGEANCE ]

                      1. On U.S.S. Enterrprise
                        1. Uhura Response 1
                      2. Bridge of Republic (Room 1)
                        1. Use Med. Tricorder on Dead Man (right side of bridge)
                        2. Use Med. Tricorder on Dead Captain (by captain's chair)
                        3. Look Dead Captain
                        4. Use Sci. Tricorder on Captain's Chair
                        5. Use Sci. Tricorder on Computer Banks
                           (left/right side of bridge)
                        6. Exit South
                      3. Sickbay (Room 2)
                        1. Use Med. Tricorder on Dead Blue Shirt
                        2. Look Crew Woman
                        3. Use Med. Tricorder on Crew Woman
                        4. Use Medical Bag on Crew Woman
                        5. Talk oto Crew Woman
                        6. Use Communicator
                          a. Response 1
                        7. Beam back to U.S.S. Enterprise
                      4. On U.S.S. Enterprise
                        1. Use Intercept or Hail Choices
                        2. Fight Enterprise-2 and Two Elasi Ships

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                NOTE:  To win the game you must have a minimum of 18 commendation
                         points.  Once ship is damaged during the Vengeance battle,
                         it must be repaired immediately, and the ship must be at full
                         speed when doing so(speed 0).  Take out the Elasi's first and
   
                      then go after the Enterprise-2.  GOOD LUCK!!!!!

               +------------------------------------------------------------------------+
               | Dean Hollister,             | Internet: deanh@mushka.DIALix.oz.au            
               | Perth, West Australia. | CServe:   74767,2553                           
               +------------------------------------------------------------------------+
               +------------------------------------------------------------------------+
               | HTML VERSION:         | Internet: jkk+pitt.edu                         
               | Justin Swanhart           |           http://www.pitt.edu/~jkk/welcome.html
               +------------------------------------------------------------------------+
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